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doomcfg.doc
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1994-08-30
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Random World 4.0 is now best used by running a batch file, this is because
the program has been split into at least two programs; One which designs
a games RW.EXE (other besides DOOM), and one that does the file processing
to create a game level usable by DOOM.
To use the Random World Game Generation System with DOOM
you must have the following in you DOOM directory.
RX.EXE or RXS.EXE
NBS.EXE or NB.EXE
A valid DOOM configuration file like MILITARY.RW
At least 605k free conventional memory, and hopefully
around 60k or so of free upper memory. The shareware
version rxs does not require as much free memory and can
run on around 550k of free memory.
A DATRW.DAT file which contains the coding necessary
to create a file which the node builder (NB.EXE)
can turn into a patch WAD file for DOOM.
Steps:
1) If you've downloaded RWS???.ZIP or RW???.ZIP simply unzip every file
into you DOOM directory, NB.EXE needs direct access to your DOOM.WAD file.
2) Delete any old generators you may have like RW.EXE or RWS.EXE.
3) To quickly create all three level types run the MAKEALL.BAT file
TYPE:
MAKEALL.BAT
The generator RX.EXE will go to work designing generic game levels, and
the nodebuilder NB.EXE will convert them to DOOM compatible
WAD files.
The batch file provided are:
MILITARY.BAT (options)
POLYWOG.BAT (options)
FIRE.BAT (options)
These 3 batch file create completely new doom levels.
the basic format for using them is:
MILITARY |[Episode]|[Level]|[Rooms]|[Objects]|[Room Seed]|[Object Seed]|[Puzzle Seed]
All options are optional, if no options are specified the default values
are used, Episode 1 'KneeDeep', Level 1, 30 rooms, 120 objects,.
By typing:
FIRE 2 2 100 300
You will create a level using the fire.rw configuration file for episode
2, level 2 of DOOM, with 100 rooms and 300 objects.
By typing:
POLYWOG 3 5 10 40 349 4523 65000
You will create a level using the POLYWOG.RW configuration file for
episode 3, level 5, 10 rooms, 40 objects, exacly like a previously
generated level with the room, object, and puzzle seed specified by
349, 4523, 65000.
To those not already familiar with the ability of the Random World Generator
to re-create old world using just three number let me explain. Each level
uses three random number seeds which specify the type of rooms placed in a
level the 'ROOM SEED', which objects from those allowed in the configuration
file will be placed in the level 'Object Seed', and what the puzzle of
the game will be 'Puzzle Seed'. This allows users with the same
version of the Random World Generator and the same configuration file to
recreate identical levels using just 3 numbers. It also allows you to
reproduce old levels you enjoyed in the past using just 3 number or you
can change one of the random number seeds or omit them or increase the
number of rooms and objects to create variations on the previous levels.
The random number seeds used for the last game produced are stored
in the DOS Text file SEED.SAV.